stellaris what causes late game lag. It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. stellaris what causes late game lag

 
 It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stagesstellaris what causes late game lag been sat on the game for 3 days straight and it's gone 30 years

The answer is simply none. Razorblade Oct 18, 2022 @ 10:14am. The real lategame issue isn't "Too few pops", it's "Too many jobs". The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. Planetary Diversity. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Regardless of what we’ve tried, the two “client” players constantly lag behind the “server” player by several in-game days, causing the game to constantly stutter. 5 seconds and lag again for . The game engine is designed to run on a single core, so if you wanna have good performance, you probably need good single core performance and a high frequency. i5 12600k CPU/3070 GPU/32GB DDR4 RAM/Normal M. The longer I play Stellaris, the more micro-lag i accumulate . Archived post. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). 6 playthrough in the new patch, the game got catastrophically slow. In late game the time advancement may slow down a bit sometimes, but not the fps. I already had the standard Stellaris late-game lag, but under 2. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. Your end game is likely too late. #7. NoDMoD Oct 19, 2021 @ 3:46am. Fixing late-game lag. The game is basically done, crisis handled, wars over, winning by 20k victory points. I recently got into late game the entire galaxy was revealed and even on normal speed i am getting 30 FPS or worse and in battles it goes down hill from here i have to go to speed slow or slowest and still get really bad FPS i have a i5 and 770. It is not the same experience. Bigger than medium is for supercomputers. Fix Late Game Lag. The overlay might have an FPS limiter. Maybe not late game lag, but a feature to extend endgame time Lel. So I'm about to try a smaller, 600 star galaxy, with less. No matter your system. (I've simmed many observer games and they all lag to hell in the late game), but nothing noteworthy. i resume the game, and within 15 days it freezes. 6 playthrough in the new patch, the game got catastrophically slow. . So I removed almost every species trait from the game. CryptoEnd game lag is still sorta there, seems better but still exists. Even on 2. Pulling population rights, and calculating if a pop can be eligible for promotion. After Overlord release getting a new issue - on the 2nd day of every month game freezes for like 6 seconds. 4 to see if it's fixed for me or not. Lategame lag unbearable. The calculation uses multiplication whenever it's possible. Lag is caused mostly by pops and pops calculations. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. Warp or hyperdrive only seems to reduce late game lag for me. The Problem isn't the tick lenght, it's the LAG! #2. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. The biggest fleet I have is like 8K, and the whole galaxy still hasn't been taken, but my computer slows down so much. Bought Leviathans and Utopia, booted the game up on my desktop after having put it down for a long time, and right from the start the game will drop frames every minute. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. I've never experienced "lag" in any Paradox game. I get lag as well but only once the L-Gates start operating! And as it goes to Late Game Stage the lag worsens. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. 3. Fix. There have been reports of lag due to sector composition. 6Ghz and I have late game lag. Now it lags. LoiteringAround. level 1. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. The main thing that causes lag is apparently pops. Ive tested this out and switched to all A. lol, inb4 they add a vic3 option to disable migrations. Solution? overclock the monitor to 75Hz and limit the fps on. e. #1. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. When your late game becomes '15 seconds to pass a day', something is wrong because you would very likely give up instead of finishing it. 2. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. Because by the time 2400 arrives, fastest speed in late game is the same as normal speed in early game. Last is CPU speed. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without. For quire a few reasons: 1. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. 2 Drive = Late game was about the same as mid game, which was similar to early. I haven't encountered any crashes with vanilla large late-stage game. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. literally. There is a bit less lag now, but this is Stellaris we are talking about, of course there is. (My post keeps getting flagged as spam/inappropriate, hence short message) HWMonitor is after 20 minutes of gameplay at fastest speed. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. Before the crisis hits, 2. The best thing to reduce the current late game lag in 2. I don't have a high end machine or a real expensive one, but choosing the right components with the right attributes is the key. Plus it is used for all Paradox games with many modifications, but still that's the same engine, Clausewitz, running EU, CK and Stellaris. The problem lies in the lack of CPU threads the engine makes use of. Genocide. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Infinity's late game performance mod introduced many tweaks in the game. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. . Friggin_Grease • 1 yr. the fastest supercomputer on the planet could not run this game smoothly. I just want to play the endgame crisis. Might have found a way to reduce late game lag from l-gates . And at 32-bit it can adress up to 4GB. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. This is caused by high pop counts, among other things. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. Go to Stellaris r/Stellaris • by GlompSpark. I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. Turns out, it's because of more free jobs! 2. 3. As the other poster said, I'd still suggest Gigastructures. 4. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. the more shit there is in a galaxy, the more the game can eventually lagHi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. The best way I can describe it is it's like the game Alt-Tabbed itself but got stuck halfway. Almost a year has passed and there's no indication that this is a problem that is being worked on or a priority. Originally posted by Elitewrecker PT: 2500 is the default game end date. Infinity's mod automatically merges species together and keep the count low (because guess what, even without xeno-compatibility you're gonna have 100+ species in. . Apr 19, 2021. ) Mankind fears thought as. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. The solution was to add a game setting to prevent being able to take it. Memory Leak? In my latest game everything slowed down to a crawl about 120 years in. Hi all, We've now released a hotfix, 3. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. 2. The late game is by far the worst problem Stellaris currently has. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. I personally think, that Stellaris 2 will be released after EU5 and no earlier than HOI5, so a 2024 release date, which is around the same time between CK2 and CK3, is most plausible from my perspective. So to prevent deceleration we need to reduce CPU load. Where FTL means faster than light. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. Eventually late game lag will cause the game to crash and these crashes will become more and more frequent as the save progresses. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. No slowdowns or lag so far. 5 seconds, then lag for . My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. 4. 7 update, but when I loaded a late-game 2. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. I managed to reduce lag by reducing the number of *habitable planets* and *primitives* to x0. 2x and 3x still have some micro stutters, but normal is as good as it's been for some time. SPOILER: 3. Try playing Factorio if you want to try playing an optimized game. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. Repeatables being dull is the symptom, not the cause. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. e. The only notable slowdown at normal speed is fleets moving along hyperlanes. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. Yeah, new content drags in new players, but I'd anticipate a lot of games are never actually completed because of the sheer overwhelming magnitude of lag that happens late-game. There is no consumer CPU out there yet that can handle the largest maps on default settings without any late game slowdown. 1. Whaaaaat the ♥♥♥♥. The best way to fix end-game lag is to not buy DLC. Calen Nov 16, 2020 @ 7:39pm. Jump to latest Follow Reply. Even if I change the display to windowed, it freezes so badly, it produces two windows. it mostly struck when the game had gone to long which was pretty common for me because i like long games. However, unless you turn the planet spawn rate down, the overall number of potential colonies will be higher, leading to more lag in the late game when empires have expanded. The lag is also inconsistent between saves. It's not game breaking, but it's quite annoying and definitely affects my experience negatively. It's the processor. Forget late-game tech, what Stellaris needs is late-game story pack content. 4 PATCH NOTES. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. AGEOD Team. This forces me to downsize from playing medium galaxies, to small. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. 3 patch. The calculation uses multiplication whenever it's possible. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?This and the overall late game AI lag. 7 was the worst time of the game. R5: So I broke my game on Xbox with late game lag in mid game. I really would appreciate if someone could help me to reduce the lag. There are some mods that help with the lag, but those mess up the already messed up AI. #4. 2. Got to mid late game, (before crisis or titans) in a medium galaxy, tried to have a war on another civ, but the game lagged to an unplayable state. It appears to be the amount of vacant jobs doing calculations for eligible pops that contribute a lot to the lag late game. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. if you want to try, and use that word very loosely, to mitigate the lag, you'd need to tweak your galaxy settings. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. It'll run fine for . Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations. But Stellaris apparently uses an updated version of the. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. It didn't work immediately, but within a few game months, reset beautifully lag appears to be gone. Apparently late game lag isn’t caused by lots of pops, it’s caused by. hasn't changed at all. I use mods, myself, but I understand that the game is not optimized for mods. The main solution I use is the one above. 3. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. 3 the late game lag is hideous. ♥♥♥♥. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. Limit the FPS to obtain the "no-tearing" effect without the lag. 1. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. play a genocidal empire and literally purge the lagA large galaxy with few empires will probably take longer to become laggy as with less players, colonies (the major source of pop-induced lag) will be created slower. Premium Powerups Explore Gaming. I was getting really tired of in-game lag on my 6-year old computer. 25 primitives. If you have something like that, breaking a big sector into smaller sectors is recommended until it gets patched. more specifically late game stuttering or simulation speed slowdown, even with large 1000 star galaxies with x1. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. #7. It was bad but managable. Federations gave you more to do and then either that or next patch improved performance so it became much more bearable to play into late game. ) Hyperlanes should be at the absolute minimum 3. Compressing the merged mods will also dramatically reduce load time. Also, the game needa optimization, it's pretty buggy as of now. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. Stellaris late game lag when selecting any ship please help. Steps to reproduce the issue. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. I have yet to play longer than about 2400 though because after absorbing FEs and destroying the unbidden portal (never seen another crisis) there is usually not much left to do. Any Portrait Mod. The engine stellaris runs in only uses 1 cpu core, like all pdx games. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. The Lag. It runs at ~1 day/second at 1x speed and at 3x speed. 5 seconds. You gotta bring that midgame and endgame forward if you want to play the crisis before late game lag becomes an issue. I'm getting sudden lag in the late game. 09MHz (slightly overclocked) on a ROG Maximus VIII. •. So the gameplay loop would be: Play game normallyReleased in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. Your. IMO the game is pretty much unplayable past 100 years at the moment. Great game, but ♥♥♥♥♥♥♥♥♥ how come they aren't stopping everything to solve it 3 years ago? There is nothing more urgent than this. It also helps (a smaller amount) to turn down the habitable worlds setting. -Having your fleet simply selected definitely causes a massive late game slowdown, so refrain from that. Anything to reduce lag or speed up mid- to late game Question I noticed the 3. 9 - GTX960) OFC on my old Q6600 @2. This supports the theory that it is Vacant jobs and not Pops in general that is causing the majority of the crippling. Originally posted by Army Pea: Originally posted by Crazytrain334:Put simply, Paradox using linear coding vs parallel coding. OddballAdvent • 7 min. , an. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. Fix Late Game Lag. Tried every console command there is. But its a pop thing even though lately its a lot better. Reply lewd_necron Fanatic Egalitarian • 11 days ago Alternatively or additionally you can mess with the pop growth slider. Late game performance tips that work. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. With these changes alone I managed to get +30 fps even with a heavly modded game in late game. Smooth experience. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. That means the less type of pops. Game slows down by late game but it's reasonable, at least with my Ryzen 5. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. You would probably need a NASA Supercomputer to not get late game lag. Definitely better than pre 2. So to reduce lag in existing games: Purge empires. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. 0 logarithmic to keep biological competitive with machines, but then a healthy scaling bonus like 0. So after the Utopia/1. 909. Other then mentioned settings a way better cpu or wait for paradox to improve better. I know you can't make people pay for performance improvements (I think. which show the pop's reaction to transitions between some states. Deciding how you prepare for the end-game crisis can determine your goals for the late game. Hearts of iron is shameful at current state. Also, when habitable worlds are rare the game is more interesting. Perhaps they try and find optimal routes more than they should? Whatever the case, it seems all but certain that gateways are the cause of the extreme late game stutters in 2. Some mods can absolutely kill your game. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. Small map has helped late game lag for me. Monthly lag. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. 2. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. So you want to reduce those. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. Hi! Does anyone have any tips regarding the late gmae lag? I find myself beign unable to finish any game, most of the time I didn't even make it to the late game crisis because the game becoming such a slogfest before that time. literally. PDX, please, commit to some form of fix for late-game lag. I find limiting the mods I use helps. Stellaris - Severe lag when selecting fleets after significant engagement. 5 seconds, then lag for . In my test game, while in a system with a stack of all fleets, FPS goes from 9. #1 Razorblade May 13, 2022 @ 12:31pm There's only so much that can be done. But Late game it could be up to 5 or even 10 tims longer. This last game was played in the 2. I have played Stellaris a bit now and i have never encountered any serious late game lag. it's a coding problem. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. it will still lag, but not quite so bad. I want to paint the map with my spawn! My seed! Well, good news! I have. #5. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. Performance is also improved proportionately. Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. Presapients Events (at least the vial box). 3 beta patch but it doesn't seem to play any better than the 2. The primary factor in late-game lag is the total number of pops and the number of different species and sub-species in the galaxy that the game has to run calculations for each month. grinch12345 • 3 yr. Less habitable worls means less pops overall, which in turn means less lag. it happens even if i dont do anything. Mid-game Start Year: 2225 (to end the game before the lag from pop numbers) End-game Start Year: 2250 (to end the game before the lag from pop numbers) Hyperlane density: x1 (to speed-up travel times a bit, I'd prefer x0. I can gurantee that your games will start lagging by 2280, so in all honesty I'd trim it down. finally, go through your specs, and look up for each [¨Part name¨ lag in stellaris] to see if anyone has fixes. Logic Growth Scaling – 1. Turning Gateways/wormholes down or off can help, per what evilgenius said. 2. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. Its really bad in multiplayer. i was really looking forward to this update and the performance improvements but it. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of pops in the galaxy which in turn cause lag due to the extra calculation done by the engine. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. If you have struggled through the pain, you will know this all to well. As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). 5 years due to frustration of a terrbly slow endgame on any size larger galaxy than small. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. That being said, I can't help much. Now the game performance is incredibly bad and game starts slowing down after 30 years. While you could reduce the amount of pops that causes issues with jobs. Stellaris is derived from the Paradox engine which has been refactored/reworked since Paradox is Paradox. Less stars. Very little slow down. What causes all this late game lag? I'm only on my second real run and everything is really starting to lag and slow down the overall pace. For quire a few reasons: 1. Rule 4: I'm having trouble with late game lag and want to know what causes it. , and factions the galaxy got the better performance gets. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. 4 test branch fixes the worst of the stutter. Very excited for the 2. So it has to bear the weight of a few legacy choices I guess. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. 1) One of your planets is stuck in a job-loop. Also don't make HUGE sectors. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. Absolutely refreshing to play at early-game speeds all the time. 5. Those last 3 are the most important settings. This would be easier to calculate because its just a simple set of numbers being. It can wreck balancing and turn machine empires/lithoids into almost unbeatable powerhouses especially when building slots inflate, but before that it makes later stages of the game playable at all without diverging much from a vanilla planet’s expected numbers. My favorite is watching fully formed citadels just spring magically to life in AI space. These are also important for improving late game performance by slowing pop growth. < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. 95% of players lag, in my experience, is solved by right clicking on Stellaris in Steam, going to “properties”, and disabling “game theatre” and “steam overlay”. Small map size is better. it tends to happen late-game). This is shown with the 00 performance mod, which is often recommended. A major task for the late game is to prepare for the end-game crisis. Fewer empires = fewer calculations. 1. As populations baloon this obviously becomes a problem. A. Causing a constant slowdown instead of a spike lagg. It is called late game lag for a reason. Kill them all, to free your cpu. It's called Mass Genocide. e. Population is what causes game lag with how many calculations that run around them. The most helpful thing is to play with smaller galaxies. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. Late game performance tips that work. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. My 5800X3D can't handle it. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. Each wardec battle lands thousands of ships on each side (their vassals and my vassals included) and the game slows to a crawl. 3. I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. 25) Abandoned Gateways: x1 (to speed-up travel times a bit, I'd prefer x0. Hopefully Paradox will require all mods to be distributed zipped at some point. It's a very good idea and it's mechanics are cool but its ruined by pop lag issues. I also play on low graphics 1080p as I don't have a dedicated GPU, bloom off, and cap framerate at 30 as it just can't maintain 60fps. Good PC. Best. So to reduce lag in existing games: Purge empires. Should keep performance fairly decent. 4 game version? Yep, been dealing with this as well (modded to elaborate). Constantly opening/closing menus will slow down the game. Plain and simple, game used to run smoothly. Causing a constant slowdown instead of a spike lagg. I heard a major cause of late game lag is all the different species.